
I then exported the mesh as an onj file and then imported it into zBrush where I subdivided and modeled it into a detailed column. I also generated normal, colour and specular maps for it. I saved these as psd and then reduced then in size to 256x256. The next step was to export it from zBrush and back into Maya before exporting it yet again as a .ase file ready for importing into Unreal 3.

Following this I successfully imported the column into Unreal 3 and set about adding materials to it. However as you can see it did not work out quite as well as I had hoped. I tried different configurations of the maps; taking out the specular, seperating the textures into seperate materials etc but nothing seemed to work. I will try generating new maps and UV's as well as consulting online tutorials in order to ascertain what has gone wrong.
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