Wednesday, 14 January 2009

It begiiiiiiiins... again

Since completing my client related practice unit I am now able to fully focus on my FMP. I have examined the Shan tool and it look like i will have none of the mapping problems i did with my client work.

However i have devide to scrap the hair and clothing subtools in favour of sculpting the clothes in zBrush and adding the hair later on in Maya.

Im also going to redesign the level a little bit.

What you can see here is an experiment with generating maps and Maya rendering. This or at least something very similar will appear in the level.

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