
Above are the new blueprints for my Unreal level. I decided this design would be faster to make but also allow me to show greater understanding of the unreal level as it incorporates details such as terrain, liguid volumes and emitters.
What you can see here is my level in progress. The top view shows the beginings of a forest surounding the external area and soon a large protective wall will be added to the manor house.


I have also begun wokring on a new character model that will see me roughing out a form in Maya and then exporting it to zBrush for refining of detail. I am confident that I will be able to complete my FMP to the standards that I originally intended.
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