Sunday, 25 January 2009

It goes on

What you can see here are current works it Maya. My efficacy with this programme has come along in leaps and bounds; I have taught myself easy methods of manipulating polygon primitives and the generative and manipulation of UV's.

The images below are my current work in progress for the character I will create. I am currewntly building a rough form in Maya and will then be exporting it to zBrush where it will be modeled in detail. I am still working towards the same outcome i.e. Shan exported from Maya into the unreal level.


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