
I have recently been working on my basic human shape in Maya. I have been extruding faces before scaling rotating and moving them into position in order to obtain a rough human form. I have also added edge loops at the joints and face to aid adding detail and movement at a later date.


When I had completed this I duplicated the mesh and then combined them before merging the vertices in the centre together. However when I exported this mesh into zBrush I encountered an annoying problem. As soon as I subdivided the mesh a seam appeared down its centre where the meshes where combined.
This caused me a lot of headaches for a while until I went back into Maya in order to edit the original mesh. Before duplicate the first half of the body I simply selected the inside faces and deleted them. After duplication I merged the vertices exported the mesh as an obj file and upon subdividing the mesh in zBrush no seam appeared.Although I have been working from a tutorial it makes no effort to talk through the modeling process in Maya and all of the methods of modeling and selection as well as duplication I had to teach myslef; it is only the physical form of the mesh that the tutorial helped me with.
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