
The above image shows the pieces i intended on creating the model for importing into unreal however research has shown that the mesh must be made up of specific parts so the model will require some redesign; the char will be topless but for a pair of metal pauldrons on each shoulder.
I intend on using nCloth for the maya render so i will need to use the full torso in order to get the proper effect. This will push up the poly count and will probably cause my laptop much death and overheating however i believe this necessary so that my rendered video will look at its best.
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