Friday, 24 April 2009

more work

recently i have been working largely on my design document which is going well and growing rapidly. below is an image i created from screen dumps of Google Earth using the clone and stamp tool in Photoshop CS3. It shows the game world of Ark and will be used later to make a front cover for the design document as well as going on the degree show website.



i have also been working hard on my character ready to bring them into maya for UV generation, animation and colouring before importing them into Unreal. i have been using the topology tools in zBrush in order to create a belt and vambraces for him as well as creating a long sword in maya and then importing it into zBrush. i have also added detail to the shows and added eyes and alot of facial detail and resculpting has been undertaken.













over the easter holiday's i did a lot of work on meshes for my level. despite a few hickups mainly due to my workflow everything went well and i have sucessfully created and imported a selection of meshes into my level. however due to time constraints i may redo my level as furnishing an entire house will take a lot longer than i had previously imagined.





below you can see how i modeled the cushion to fit with the chair mesh. by creating new diffuse maps for the cushion i can get maximum use out of just the one chair mesh.



below is how the meshes stand currently in my level.

Friday, 3 April 2009

more work

this week i have been primarily focusing on building yet another new, streamlined website. however i tried learning actionscript 3.0 in order to do this and found like some function such a getURL have been removed. i have spent alot of time trying to ascertain just how to link to exterior websites from flash but so far have found nothing. as such my website is now under construction using actionscript 2.0.

i have also been creating a chair in Maya for placement in my Unreal level. i have however also been encountering problems with this; mainly the textures rapping incorrectly around the meshess come time to import them into unreal.



i am so far unable to think why this could be happening as all of my maps are sound as was the creation process in Maya.









however i suspect i am fast approaching the solution to the problem.

recently i have also been finalising some of my ideas for the design document, compiling a list of images i will need and begining the implementation of them. i have also been steadily working through the wordy part of the design doc.