
i have also been working hard on my character ready to bring them into maya for UV generation, animation and colouring before importing them into Unreal. i have been using the topology tools in zBrush in order to create a belt and vambraces for him as well as creating a long sword in maya and then importing it into zBrush. i have also added detail to the shows and added eyes and alot of facial detail and resculpting has been undertaken.






over the easter holiday's i did a lot of work on meshes for my level. despite a few hickups mainly due to my workflow everything went well and i have sucessfully created and imported a selection of meshes into my level. however due to time constraints i may redo my level as furnishing an entire house will take a lot longer than i had previously imagined.


below you can see how i modeled the cushion to fit with the chair mesh. by creating new diffuse maps for the cushion i can get maximum use out of just the one chair mesh.

below is how the meshes stand currently in my level.




